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Description
Rarity:
R
#:
5
Creature Type or Sub Type:
Enchantment
Rules Text Contains:
Flash
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend 3: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for 1.)