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C
156
Creature — Shade Wizard
2
3
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Threshold — This creature gets +1/+0 and has flying as long as there are seven or more cards in your graveyard.
Omit Variables (U/B)
Sorcery
Mill three cards. (Put the top three cards of your library into your graveyard.)